We decided EISNet v1 needed to be be updated given the time since the last refresh. While fundamentally the main objective is to give the GUI a refresh; naturally, we are developers at heart. So when we see an opportunity to improve the product, we'll take it. When you see it, you'll notice EISNet v1.7 is not so much a GUI update, but more of a complete over-haul.
There are multiple objectives for v1.7. These include;
- Performance. Increase the performance of the entire product. Those of you who have had v1.6 installed during the summer (2011) may notice an improvement in speed when launching Manager. This is due to the core EISNet function being improved as part of v1.7. Such was the performance improvement, we had to put that update into the v1.6 code. To give you an example, starting manger on v1.5 would take on average 4-5 seconds. Sometimes more. With our new core function, Manager loads typically within 2 seconds.
- SQL support. Although SQL is technically supported by EISNet v1.5 and above, it has not been implemented. v1.7 will be SQL by default
- Network aware. Manager should be network aware and allow multiple simultaneous use.
- Professional, modern and user friendly interface
- Treeview and Listview for structure and objects. This means, no longer are users and computer shown in the main structure. Instead, we have a side-by-side list of users or computers depending on which intake (or room) you click on.
- Integration of Applications and Archivist (and also Supervisor - although this will not be visible to the user) into the main Manager application.
- New import users engine. Allow a more dynamic method of importing users, includling directly linking to SIMS.Net.
- Online Help. The help system in EISNet is old and out of date. Integral to v1.7 is the introduction of web based help system. This means, the help system is up to date the moment we change it. In addition, the main Manager window how has a homepage which links to useful information, tips and important alerts about updates. Oh and this blog of course.
No comments:
Post a Comment